Dragons of Atlantis and other wastes of time
Sunday, May 27, 2012
Sunday, May 13, 2012
Saturday, May 12, 2012
Not all buildings matter
There are a variety of buildings to make in your city and outposts.
Not all of them MATTER.
City:
Farms build 1 to 9 (or 10) and 2 others to level 1. Beyond that, you won't need them. You don't feed your army with your farms. You feed them taking food from Anthropus camps, or some silly twit who overbuilds farms.
Mines build 1 to 9 (or 10), 2 others to level 5. You need metal more than you need food, but beyond these, waste of population.
Quarry like mines.
Lumber Mill like mines.
Summary of above : this is not sim city, you get your resources killing things.
Theater: AYFKM? total waste of time... level 1 for quest, and to unlock the videos, if you are into that.
Rookery : level 5 (that's all you are going to need)
Wall : early game, don't bother. later game, build them.
Dragon keep : duh... max it out
Fortress : max it out
Garrison, you need 6 of them, one of them level 10, the others level 9
muster point : level 11 if you can (quest)
officer quarters :level 11 for quest, 3 below muster point otherwise
science center, level 10
Factory, level 9
Metal Smith level 9
most of the rest houses, maxed out
this mix will max the armies you can throw around and produce.
--------------
Outposts (not spectral) :
Silo : don't build them
Farms : don't build them
Lumber mill : don't build them
Mines : don't build them
Quarry don't build them.
summary , outpost is NOT for resources. It's for producing more soldiers.
the ONLY things you build :
Dragon keep max
houses max
training camps max
----------------
Spectral :
this should be obvious
Dragon keep max, Dark portal max, mausoleum build to hold as needed, reaper stones max out.
Build as advised above, and you won't be waiting around for resources... you will attack things and take what you need, and you will have the army to back it up.
Not all of them MATTER.
City:
Farms build 1 to 9 (or 10) and 2 others to level 1. Beyond that, you won't need them. You don't feed your army with your farms. You feed them taking food from Anthropus camps, or some silly twit who overbuilds farms.
Mines build 1 to 9 (or 10), 2 others to level 5. You need metal more than you need food, but beyond these, waste of population.
Quarry like mines.
Lumber Mill like mines.
Summary of above : this is not sim city, you get your resources killing things.
Theater: AYFKM? total waste of time... level 1 for quest, and to unlock the videos, if you are into that.
Rookery : level 5 (that's all you are going to need)
Wall : early game, don't bother. later game, build them.
Dragon keep : duh... max it out
Fortress : max it out
Garrison, you need 6 of them, one of them level 10, the others level 9
muster point : level 11 if you can (quest)
officer quarters :level 11 for quest, 3 below muster point otherwise
science center, level 10
Factory, level 9
Metal Smith level 9
most of the rest houses, maxed out
this mix will max the armies you can throw around and produce.
--------------
Outposts (not spectral) :
Silo : don't build them
Farms : don't build them
Lumber mill : don't build them
Mines : don't build them
Quarry don't build them.
summary , outpost is NOT for resources. It's for producing more soldiers.
the ONLY things you build :
Dragon keep max
houses max
training camps max
----------------
Spectral :
this should be obvious
Dragon keep max, Dark portal max, mausoleum build to hold as needed, reaper stones max out.
Build as advised above, and you won't be waiting around for resources... you will attack things and take what you need, and you will have the army to back it up.
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